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Old Sep 08, 2005, 06:03 PM // 18:03   #81
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Algren cole, why don't you just go and work for them and write the code yourself, u can do it in 9 languages after all. They always have vacancies on the website...
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Old Sep 08, 2005, 06:03 PM // 18:03   #82
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Quote:
Originally Posted by Alex Weekes
Sorrow's Furnace went live shortly before 8pm Seattle time on the 7th. Nothing "technical" about it, given that ArenaNet are based in Seattle.
Hey Alex, better take another look at your paystub

ArenaNet, Inc.
10020 Main St. #164
Bellevue, WA 98004

granted, Bellevue is close to Seattle
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Old Sep 08, 2005, 06:22 PM // 18:22   #83
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This is getting silly.

Algren is right about that it would be very easy to add a cape toggle. We know this because the game already handles adding/removing cape when you join/leave a guild, and in PvP matches it already assigns colored mantles to people who are not in guilds.

So it would be easy to add a checkbox in the options, or a /nocape | /cape emote. Perhaps not three lines of code, but easy.

However, Anet is a quite small operation. It has to prioritize what features to implement. And obviously a small aesthetic thing like togglable capes comes far down on that list, even though it would be easy for their programmers to do.
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Old Sep 08, 2005, 06:24 PM // 18:24   #84
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Quote:
Originally Posted by Cobalt
I biggest any only main complaint is the nerfing of attribute point adjustments, You can only adjust them in town so NO more on the fly adjustments outside of town!

This is a huge nerf aimed mostly at soloers but it effects every player this time. It is just another in their long line of nerfs to try and force people to play they way they Anet want them to play instead of the way the players wants to play.
You've got to be joking!!!!

The attribute system as it was with the refund points was terrible, and I'm glad to see the back of it.

The old attribute system discouraged players from experimenting with different combos, skills and builds. If a player dared to try out something new, they would be stuck with whatever they had tried out, and if it was an ineffective build, their only hope to re-salvage their character would be to try and gain Exp from places like UW.

With the new system allowing the player to change attributes at any town or outpost, you can switch builds, try out different combos, and even devote your entire skillbar to your secondary profession if you wanted a fresh challenge on pre-played areas.

Personally, I think it is a huge benefit to soloers. OK, so you can't micromanage skills in the field, but what you CAN do is to develop your own "Uber" builds without resorting to the usual cookie-cutter builds such as smite-monk, fire nuker, or tank. I'm sure that Anet WANT people to be creative, which is why the change was implemented.
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Old Sep 08, 2005, 06:29 PM // 18:29   #85
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3) Grenths Footprint Forces Me To Play With Other People - this forces me to realize just how stupid most people are. I run from Copperhammer to citadel because my ranger doesn't have citadel...find a group we go outside and the entire group gets pwned in 30 seconds. I run to grenths...4 people map out before I get there. This happens 4 more times
I'm a W/E and I'm doing the whole thing with DROKNAR'S FORGE HENCHMEN, not the so-called "All-Star" henchies that you would find in Deldrimor War Camp.

It DOES NOT force you to take real people.

We already got the new trader system awhile ago and the action house nor the guild vault were promised for this update.
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Old Sep 08, 2005, 06:32 PM // 18:32   #86
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Quote:
Originally Posted by Dead Panda
7. That people will still complain regardless of what Anet does or does not do.
pretty much.

i think the good things out of the update outweigh the bad.
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Old Sep 08, 2005, 11:28 PM // 23:28   #87
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Quote:
Originally Posted by Numa Pompilius
This is getting silly.

Algren is right about that it would be very easy to add a cape toggle. We know this because the game already handles adding/removing cape when you join/leave a guild, and in PvP matches it already assigns colored mantles to people who are not in guilds.

So it would be easy to add a checkbox in the options, or a /nocape | /cape emote. Perhaps not three lines of code, but easy.

However, Anet is a quite small operation. It has to prioritize what features to implement. And obviously a small aesthetic thing like togglable capes comes far down on that list, even though it would be easy for their programmers to do.
the saddest part about the entire discussion is that you aren't adding or removing a cape...you are simply hiding it or showing it...it would still exist the animations would still take place and it would still be on your back...it just wouldn't display the models required for you to see it....I guess that's just a little hard for some people to grasp
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Old Sep 08, 2005, 11:58 PM // 23:58   #88
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Quote:
Originally Posted by Sagius Truthbarron
I'm a W/E and I'm doing the whole thing with DROKNAR'S FORGE HENCHMEN, not the so-called "All-Star" henchies that you would find in Deldrimor War Camp.

It DOES NOT force you to take real people.

We already got the new trader system awhile ago and the action house nor the guild vault were promised for this update.
If you look at the solo nerfs, if you read carefully what they say about encouraging players to join parties, than the conclusion is so obvious: they dont want solo! EVERYTHING in the game is based on equalizing. On the moment someone escapes the gray averageness the nerfbat flies around...
Sure, you're not forced to take real people, but once you combine some skills for a great personal build you will be called back...
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Old Sep 09, 2005, 12:14 AM // 00:14   #89
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My only comlpaint about the new update is that i have to read thread after pointless thread about "omg my oppinion of the update".. this is just one of many negitive views on the new patch.. think of the positives, new items, skill trainer, guild options, quest window update, quests, and super powered chests for you drop hungry people...

Anets main focus was to get this monkey of their back not do every single one of your suggestions in one patch that would take hours possibly days to download...
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Old Sep 09, 2005, 12:25 AM // 00:25   #90
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i just dont like that godly items are so damn common. as in imma hand them out free to newbs who are about to get scammed.
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Old Sep 09, 2005, 12:37 AM // 00:37   #91
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In response to this hysteria about the Capes, I went ahead an wrote an assembly program as proof of concept to toggle the display of the capes on the client side. Because of the nature of the program, I won't distribute it, but I can tell you that it's certainly possible.
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Old Sep 09, 2005, 01:09 AM // 01:09   #92
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I mostly agree with Algren Cole..

1) No New Trade System - The one thing the game needed...it didn't get. After weeks and weeks of delaying and hiding behind bullshit promotions like PvPX...they couldn't even manage to put together a simple town area where people could go to trade.

Agree, but I'm sure they'll get around to it - think the purpose of the update was more balance (viz nerf) related, and to add SF to add to the game

2) Still Can't Toggle Capes - 3 lines of code must be too much for ArenaNet to bother with...regardless of how much the community wants it

Arg, while I like my guild, their cape is horrible.

3) Grenths Footprint Forces Me To Play With Other People - this forces me to realize just how stupid most people are. I run from Copperhammer to citadel because my ranger doesn't have citadel...find a group we go outside and the entire group gets pwned in 30 seconds. I run to grenths...4 people map out before I get there. This happens 4 more times

No matter what MMO game you play, there will always be a plupart of morons.

4) Chest Keys - if they dropped something more valuable than the key itself I'd probably have a heart attack and shit myself

Asute observation: If they did drop godly stuff, then there would be problems with (lready prominent) chest farming, and since they don't drop great stuff (farmed about 26 chests to date) then it makes the whole key system redundant. Make chests more rare and more obscure maybe?

5) Superior Salvage Kits - Can anyone explain to me why this kit costs 400 gold more than just buying 4 expert salvage kits??

Save space I guess.. it's stupid (unless somehow it's different like yeilding a 100% to salvage runes in your armor. As far as I know the Major ID kit works out though
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Old Sep 09, 2005, 07:40 AM // 07:40   #93
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Quote:
Originally Posted by Alex Weekes
The ability to toggle capes is something that we've recently commited to, and it will become available soon.
That's good news. Maybe other things will be addressed too? (wink*wink*)

It's sometimes the tiny, seemingly irrelevant things, that can make people happy.

In the meantime, I did the DefendDroknar's quest, and all I can say is: lame.
But it's one of more than 20?30? more? quests, so I can't judge all the quests by the first lame one.
The frozen Titans aren't a real challenge, are they? The titan hearts are worse healers than any DolyakRider, and the final boss of that quest? Hello?
I asked a friend about that boss and he said: you must kill him last, too difficult otherwise.
Ok, I didn't get him first, but I got him 2nd and he was down under 1 minute.
And the AI? What AI?
Wyt Stupidname (the red boss after the first bridge) walks onto the bridge all by himself like some rushing warrior thinking he could be a match for 7 henchmen and my ranger.

And why do frozen titans drop molten claws?
Not to start a discussion about realizm here, but that is odd, isn't it?

At least I got a key from one of the titans; worth 300g (the UI tells me)
I think: ok, let's open a chest. What do I get? Purple cane 9-22, which is sort of worthless.
So my first experience with the keys: I should've sold the one key I found.

So far, after all, not many complaints from my side, I guess.
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Old Sep 09, 2005, 09:11 AM // 09:11   #94
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Holy cow... if you've just finished reading this thread front to back, you probably have realized one thing.

A jacket without sleeves and zippers is a pirate vest, and I'm quite sure Ferrari won't give you one.
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Old Sep 09, 2005, 09:39 AM // 09:39   #95
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Quote:
Originally Posted by Algren Cole
It's quite obvious you've never had any experience with a programming language. Without knowing the specific call functions or variable declerations not to mention a number of other things specific to the way they decided to program the code I couldn't possibly begin to write a function that would turn capes on and off....I don't know their checksums, their database variables, whether they are using false positives..there is a number of things I'd need to know to even begin.
So how did you come about with the 3 lines of code bit in your original post?
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Old Sep 09, 2005, 09:53 AM // 09:53   #96
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Quote:
Originally Posted by Numa Pompilius
Well, FWIW I wont be playing Grenths either. No hench, no go.
I like pretty much everything else about the update, except perhaps the ridiculously high drop rate of green & gold ubergear, I liked things fine the way they were, but the no-hench thing was really really really really dumb.

What are you talking about? There are 8 henches at Deldrimor War Camp you can take with you to Grenths or SF.
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Old Sep 09, 2005, 11:25 AM // 11:25   #97
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Sorry, I'm playing my mesmer right now, and she's still in the south shiverpeaks. I'd had two people tell me you couldn't take henches into SF, and I believed them. My mistake. Or theirs.
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Old Sep 09, 2005, 11:40 AM // 11:40   #98
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Default just 5 more minutes / just 3 more lines of code

Quote:
Originally Posted by sturmdogg
So how did you come about with the 3 lines of code bit in your original post?
This might shed some light on the
"All it takes is 3 more lines of code"
phrase everybody seems so eager to bash on.

It's a figure of speach.

Lilke somebody saying "I already told you 100 times".
The speaker doesn't mean the actual number 100.

So "3 more lines of code" basically means (I hope I got the OP right) that it's a rather low number of additional code lines.

Sombody disagreeing might say: "I take 1000 lines to do that"
It's not like he knows that there will be exactly 1000 lines of code more.

Those who already knew this will probably bash me for pointing out the obvious.
Those who didn't knew this, hopefully, will stop complaining about the 3-more-code-lines matter.
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Old Sep 09, 2005, 11:50 AM // 11:50   #99
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Geez, nothing is ever good evough for you ppl. Anet busts their asses to get this update to us and all you do in make a list of complaints. You sound like a bunch of sissy Democrats who can never have thier way.

You guys have been complaining all summer about Anet's nerfs. Anet listened and fixed those mistakes in a big way. And the first thing I see on forums is complaints. Nothing is good enough for you guys. Doesn't matter what Anet does nothing is good enough.

I'm happy with all the updates. I even brought my monk out of retirement to play Sorrow's Furnace. How about some thanks for what they have done?

The truth: Sorrow's Furnace isbetter than regular game play. The graphics look better. The music sounds like a Mahler Symphony and sets the mood perfectly for the Furnace. The economny is getting stronger. Drops are plentiful again. We get Extreme XP now. The list on improvement go on and on.

Hat's off to you Anet. Good job. You deserve to take a break.

Last edited by funbun; Sep 09, 2005 at 11:56 AM // 11:56..
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Old Sep 09, 2005, 11:57 AM // 11:57   #100
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whoooaa, no need to get political.. I really like the new update, but I'm as sure as hell no republican.. though beeing european, even your so called democrats are a bit to right winged for me..
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